Learning outcomes
- Use random control actions
- Design a program to create objects
To-do List
- Watch video - Random events
- Watch assignment video - Diamond Explorer
- Complete assignment - Diamond Explorer
Discussions
None for this unit.
Videos
Random events
http://www.youtube.com/watch?v=0NNFJz79Nm4Assignment
Diamond Explorer
Summary: Create a game where an explorer follows the mouse cursor and collects diamonds. Diamonds are randomly created by a spawning object. Watch the assignment video for a sample of play.
Total Points: 100 Sprites: Diamond, explorer, wall, spawner, continue button (10 points - 2 points each). Draw your own sprites for each. Do not use images created by someone else.
Sounds and Music: Add a sound for when the explorer collects a diamond (5 points) and when the spawner creates a new diamond. (5 points)
Background: Create a background for the Game over room. (5 points) Create a background for the Title screen room. (5 points) Objects:
- Explorer, wall, diamond, spawner, continue button (10 points - 2 points each)
- Explorer – Will follow the mouse cursor (5 points). Destroys diamonds when a collision occurs. (5 points). Plays a sound after collision with diamond. (5 points)
- Diamonds – bounce after collision with wall. (5 points)
- Spawner – randomly creates diamonds and sends them off. (10 points) Sound plays when diamond created. (5 points)
- Continue button - start the game from the title screen.
- Other – Game over when no more diamond instance are in the room (check for this in the End Step event for the explorer). (5 points) Add a transition between rooms. (2 points)
- Create a room and add a border with the wall object, add wall objects inside of the room, add the Explorer object, the Spawner object and two diamonds. (5 points)
- Create the Game over room. (5 points)
- Create the Title screen room with continue button. (5 points)
No comments:
Post a Comment