Game Programming - Syllabus Fall 2016

Lamar University 
College of Arts and Science  
Computer Science 
Game Programming Fall 2016

FACULTY: Johnny Jarrell  

Phone: (409) 880-1836

 E-mail: Use the Blackboard Mail tool for communication  

Alternate E-mail: johnny.jarrell@lamar.edu

 Office Location: Digital Learning Center, Room 103  

Office Hours: Monday-Friday, 8-5 (by appointment), e-mail and through Blackboard Instant Messenger 

CREDIT HOUR ALLOTMENT: 3 Hours
  
PRE-REQUISITES & CO-REQUISITES None

 CATALOG COURSE DESCRIPTION The objective of the course is to guide the student through the game design process. This course instills within the student the knowledge and creative perspective to create a game or other interactive software on a computer. The student will develop the commands to make the worlds created do amazing tasks. The students will understand the ease of which games are created. The student will also explore popular game development software and the game design process.
  
Other Gamemaker has an intuitive and easy to use drag-and-drop interface allows you to create your own games very quickly. You can import and create images, sprites (animated images) and sounds and use them. You can easily define the objects in your game and indicate their behavior, and you can define appealing rooms with scrolling backgrounds in which the game takes place. And if you want full control there is actually an easy-to-use programming language built into Game Maker that gives you full control over what is happening in your game.  

STUDENT LEARNING OUTCOMES See individual units

 Required Text:
  • None
TEACHING STRATEGIES:
  • Online lecture notes
  • Online discussions
  • Project based activities
  • Online videos
  • Web based collaboration
EVALUATION
  • Assignments (Projects): 60%
  • Discussions: 15%
  • Final Project: 25%
GRADING SCALE
  • A (90-100)
  • B (80-89)
  • C (70-79)
  • D (60-69)
  • F (0-59)
COURSE CONTENT Content for the course (project files, PowerPoint files, videos, etc…) is located at http://www.johnnyjarrell.com/p/game-programming-1-with-gamemaker-studio.html

 ASSIGNMENTS
  • No late assignments accepted.
  • Turn in assignments with Blackboard.
EXAMS AND QUIZZES Only students who have an excused absence for missing an examination

DUE DATES All unit components (discussions, assignments, quizzes) are due on the same date at 11:59 PM Central US Time. 15 week class
  • Unit 1 - August 28
  • Unit 2 - September 11
  • Unit 3 - September 25
  • Unit 4 - October 9
  • Unit 5 - October 23
  • Unit 6 - November 6
  • Unit 7 - November 20
  • Unit 8 - December 4
8 week class
  • Unit 1 - August 28
  • Unit 2 - September 8
  • Unit 3 - September11
  • Unit 4 - September 18
  • Unit 5 - September 25
  • Unit 6 - October 2
  • Unit 7 - October 9
  • Unit 8 - October 16
EMAIL AND DISCUSSIONS
  • Adhere to the same standards of behavior online that you follow in real life when writing emails or posting on the discussion board.
  • Use the discussion board to ask class or assignment questions.
  • I will respond to emails and discussion postings within 48 hours.
GRADING I will grade projects within 1 week after the due date. CLASS ATTENDANCE It is essential that you login to Blackboard often to participate in discussions and learning activities. COMPUTER AND SOFTWARE REQUIREMENTS Students who take this course will need to be responsible to have the following hardware and software:
  • A portable flash drive to make a backup of your projects
  • High Speed (Broadband) Internet access
  • Computer with at least 2 Gigabyte memory
  • Word processor software (Compatible with Microsoft Word)
  • Adobe Acrobat Reader (http://www.adobe.com)
  • Audacity (link located on home page)
  • GIMP (link located on home page)
  • Jing (link located on home page)
BlLACKBOARD ON-LINE COURSE SUPPORT
  • This course is being offered on-line via Blackboard to facilitate student access.
  • The Distance Education Office will provide technical support for the course.
  • There is 24 hour access for help through voice mail at the following Distance Education number (409) 880-2222. Please use these resources to assist you with any technical problems that may develop.
  • Email: blackboard@lamar.edu
READINESS FOR ON-LINE COURSES Students may access Blackboard at:
  1. http://luonline.blackboard.com
  2. http://my.lamar.edu
  3. through the STUDENTS tab, or from the Lamar website at http://www.lamar.edu
  • Your username is the same as your myLamar username (see http://my.lamar.edu for details)
  • Your password Click on the “Forget password?” link on the login page if this is your first time to use Blackboard. Instructions will be sent to your myLamar email address.
ACADEMIC HONESTY The university expects all students to engage in all academic pursuits in a manner that is above reproach. “Cheating” includes:
  1. Copying from another student’s paper, report, computer files, data listings, and/or programs.
  2. Using (during an exam), materials not authorized by the faculty giving the exam.
  3. Collaborating, without authorization, with another person during an examination or in preparing academic work.
  4. Knowingly, and without authorization, using, buying, selling, stealing, transporting, soliciting, copying, or possessing in whole or part, the contents of an unadministered test.
  5. Substituting for another student; permitting any other person; or otherwise assisting any other person to substitute for oneself or for another student in the taking of an examination or the preparation of academic work to be submitted for academic credit.
  6. Bribing another person to obtain an unadministered exam or information about an unadministered exam.
  7. Purchasing, or otherwise acquiring and submitting as one’s own work any research paper or other writing assignment prepared by an individual or firm. This section does not apply to the typing of the rough and/or final versions of an assignment by a professional typist.
Plagiarism: The appropriation of another’s work or idea and the unacknowledged incorporation of that work or idea into one’s own work offered for credit. Collusion: The unauthorized collaboration with another person in preparing work offered for credit. A grade of 0 will be assigned for the assessment for the first violation and a grade of F will be assigned to the course for the second violation. COURSE ATTENDANCE POLICY It is the student’s responsibility to make sure you are officially enrolled in this course. If at any point, you decide to drop the class, it is your responsibility to officially drop. Any student who stops attending class and does not officially drop the course will be given an “F” as the semester grade. UNIVERSITY DROP/WITHDRAWAL POLICY Please view the Lamar University web page for dates for drops and withdrawals. STUDENTS WITH DISABILITIES "Lamar University is committed to providing equitable access to learning opportunities for all students. The Disability Resource Center (DRC) is located in the Communications building room 105. Office staff collaborate with students who have disabilities to provide and/or arrange reasonable accommodations. For students:
  • If you have, or think you may have, a disability (e.g., mental health, attentional, learning, chronic health, sensory, or physical), please contact the DRC at 409-880-8347 or drc@lamar.edu to arrange a confidential appointment with the Director of the DRC to explore possible options regarding equitable access and reasonable accommodations.
  • If you are registered with DRC and have a current letter requesting reasonable accommodations, we encourage you to contact your instructor early in the semester to review how the accommodations will be applied in the course."
SPECIAL ACCOMMODATIONS It is the policy of Lamar University to accommodate students with disabilities pursuant to federal and state law, and the University’s commitment to equal educational opportunities. Any student with a disability who needs accommodation, should inform the instructor at the beginning of the course.

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